You run an arcane academy laid out on a hex lattice. Build rooms, wire them together for adjacency bonuses, train students in skills, research new arts and cast timed spells. When the Commencement Rite is researched you can graduate a class: the academy resets, and you earn permanent Renown.
| 1 - 8 | Pick a room to build (or click its card) |
| Click hex | Place room / select room |
| Shift + click | Place and keep the same room selected |
| Right-click / Esc | Cancel placing or moving, deselect |
| G | Move (grab) the selected room; click a target hex. Occupied target = swap |
| P | Pause / resume the selected room |
| Del / Backspace | Demolish the selected room (press twice; 50% refund) |
| Q W E R T | Cast spells 1 - 5 |
| Drag / arrows | Pan the lattice |
| Wheel / + - | Zoom |
| C | Re-center the view |
| H or ? | This help |
| M | Mute / unmute |
Adjacency. Rooms boost their neighbours. Ley lines with flowing motes show every active bonus. While placing, each empty hex shows the multiplier the new room would get there.
Production chains. Mana Wells and Herb Gardens feed Alchemy Labs (Elixirs), which feed Enchanting Halls (Glyphs), which feed Scrying Towers (Starlight). Processors draw from the shared pool and slow down when an input runs dry.
Students. Dormitories enrol students. Assign them to skills: each student trains 1 XP/s and consumes materials. Skill levels raise the yield of related rooms.
Research and spells. Lore buys research. Some nodes teach spells: they cost mana, last a while, then cool down.
No offline progress. The academy only works while this tab is open and running.
Autosaves every 30 seconds and when you leave.