Banners & Bonuses: What's new
Every change, newest first.
2026/11/11
- Fighting units hold their ground instead of being shoved forward
2026/11/10
- Rebuild
- Bonus star sits on the game column on wide screens
- The bonus button floats over the page instead of taking a column
- Golden picks cost 4 to reroll and pay 4 to skip
- Reroll bonus picks for the same gold a skip pays
- Full-screen battles with one bottom bar on phones and a three-column layout on desktop, phone-shaped battlefield, To battle! banner drop, Ready lights in Tactical
- Cheezygames.fun: sign in with Discord or Google (no features yet), privacy page, fix button fonts
- Tap-a-unit quickview in battles, Tactical 5x text shows real numbers, clearer Gear tab, star bonus tab, stats in the sticky bar, units stay below the top edge
- Cheezygames.fun: telemetry, private stats page, feedback, patch notes, installable games, joke store
- Training bars stop when housed; big and 3-4 player armies start inside the battlefield
- AoE2-style combat rework and light cavalry line
- Bonus sidebar drawer on the right edge
2026/11/09
- Balance pass, gentle spacing, sized and colored damage numbers, new units
- Badge stat icons (set A) in the unit info popup
- Compare combat and upgrades with AoE2 DE
- Tactical: squads keep their special abilities in battle (scorpion pierce, storm chains, repeater bolts, reflect, regeneration, armor-ignoring)
- 8 kingdoms with bot kingdom names, individual golden/regular/unique picks, prepare tabs (units, techs, equipment, results), unit info popup, catch-up upgrades, battle zoom and sounds, paced bots
- Tactical mode (the Banner Brawl prototype) replaces Live war; Banner Brawl removed as a separate game; B&B served from the Cloudflare worker
2026/11/08
- Single-player campaign, scenarios 1-3
- Gryphon Riders redrawn from reference outlines (big feathered wings raised behind the rider, small eagle head on a tapering neck, lion haunches, S tail, lifted talon; blind critic 6-7 vs 2); more art lessons
- Multiplayer through Cheezy Rooms on Cloudflare: Banners & Bonuses and Kevlar & Cantrips connect through a relay instead of direct phone-to-phone links, so strict networks work and reconnects are faster
- Cards show one line of text, the Muster & Siege effect in that mode and the normal effect otherwise
- Road, wolf, compass and armour icons redrawn from written briefs (blind critic scores 7-8, up from 2-4)
- 81 art pieces redrawn after three adversarial critic rounds (tool heads attached to handles, real horse heads, working scorpions, gryphon, camel hump, elephant trunk, banners never put a symbol on its own colour, distinct team frame, card backgrounds that contrast with their icons)
2026/11/07
- 10 new unique units (Lion Guard, Pavise Crossbows, Bola Riders, Dune Riders, Gryphon Riders, Thorn Knights, Sappers, Blade Dancers, Repeater Crossbows, Storm Mages; the pack deals 8 of 16), 36 new cards, siege wave line showing when each kingdom's next wave marches
- No freeze before battles (the host works the result out in slices while everyone watches), Muster & Siege with 3-4 players turns Teams on at Start instead of refusing
- University and up to 6 towers that use archer techs in Muster & Siege, losers-first bonus pick between rounds, additive % bonuses, military buildings start stopped, extra Town Halls, house button and population alert, population counts units in training, unlimited market selling, draft timeout picks your tapped card, scorpions stand still to shoot, siege troop bars, sticky draft header, 16 new cards, no Champion down banner
- Muster & Siege mode (11-card draft with eco and military packs, no gathering, budget from the starting resources, timed muster where units join one of three waves by when they finish training, walls, towers and Fortify Hall, siege battle where waves march at the enemy Town Hall, bots that muster)
- Horse Archers count as archers; tap a unit on the recap to see its battle stats and every card and tech that changed them
2026/11/06
- Buildings of a kind share one training bar that fills faster with each extra building, one unit at a time
- 75 new bonuses and 28 new Castle and Imperial techs from the Draft Bonuses sheet, first 40 cards rescaled to match, bonus catalog of added, planned and later ideas, unique units mock-up round 2
2026/11/05
- Lobby presets (Classic, 10x bonuses, 3x, Custom) with a build-length slider and starting age in Custom
- Formations (Line, Wedge, Wings, Turtle, Skirmish), one-game matches that return to the party lobby, recap with damage and kills by unit; mock-ups for the lobby, Regular play kingdoms, new unique units and the Workshop; ideas and Civ Builder inspiration in the docs
- Battle AI with target preferences per unit type, riders flank around the enemy line to reach archers
- Remove automatic age and combined arms bonuses and the wood slowdown, add age-locked gathering techs
- Balance fixes 1-6 (market floor, age pacing and gathering bonus, fair spawns, combined arms, unit stats, limited deposits scaled to build length), plan-driven bots, balance test
2026/11/04
- Dev skip into battles
- Prototype (host and join, snake draft, finite economy, three ages, market, animated deterministic battles, best of 3, practice bots, sound, saves)